Justin “Hasard” Lee recently got an inside look at the U.S. Air Force Detachment 24 Pilot Training Next program at Joint Base San Antonio-Randolph. The Pilot Training Next program is part of Air Education and Training Command’s initiative to re-imagine how the Air Force delivers learning to Airmen. Through the use of Prepar3D and commercial available hardware, the Det 24 is creating more effective and efficient pilot training at a lower cost than traditional methods.
Hasard Lee is a fighter pilot currently flying the F-35, the United States’ newest 5th Generation stealth fighter. Prior to flying the F-35, he flew the F-16, including 82 combat missions.
On 23 March 2022 at 3:00pm EST, join Prepar3D Software Architect, Beau Hollis, as he presents with NVIDIA Senior Solution Architect, Konstantin Cvetanov, on Delivering Flight Simulator Capabilities from Anywhere with Accelerated Virtual Workstations
Today, private pilots, commercial organizations, academia, and militaries frequently rely on simulation software for immersive, experiential learning. Learn how and what best practices are used by NVIDIA and Lockheed Martin engineers to deploy flight simulation capabilities in various data center and cloud scenarios in order to deliver an immersive 3D simulation experience. anywhere.
Training meets reality with Lockheed Martin’s Prepar3D® simulation software, accelerated by NVIDIA RTX Virtual Workstations. Learn best practices for deploying the solution.
Fly From Chicago to Warsaw
Founded in 2008 Drzewiecki Design has been a part of the flight simulation community since 2000. They continue to specializes in top quality 3D models of airports and cities which are designed for commercial pilots, private pilots, air traffic Control (ATC) as well as for the simple enjoyment by the many aviation enthusiasts.
Drzewiecki Design products make airport layout familiarization, local procedures and realistic IFR/VFR training possible, from initial approach till the final docking. They currently feature airports and cities in North America, Europe and Asia.
The Prepar3D v5.3 Hotfix 2 (188.8.131.52160) is now available and can be downloaded immediately from the Purchased Downloads section of the website.
The Prepar3D v5.3 Hotfix 2 contains additional resolutions for high priority issues identified after the Prepar3D v5.3 release.
Only the Client installer is required for the majority of fixes present in Prepar3D v5.3 Hotfix 2. The Content, Scenery, and SDK installers are optional. Each fix listed below is categorized per installer. Please note, you must first have Prepar3D v5 installed to utilize any of the standalone installers (Client, Content, and Scenery). The Prepar3D v5.3 Hotfix 2 update may require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v5 Download and Installation Directions.
The newly posted Prepar3D v5.3 (184.108.40.206160) Full Download on the Purchased Downloads page includes Hotfix 2 as well as Hotfix 1.
If Prepar3D was installed before updating to the hotfix it is strongly recommended to run the “Delete Generated Files” shortcut in Prepar3D’s installation directory after installing the hotfix and before running Prepar3D for the first time. This will revert Prepar3D to its default settings but may also impact the installation of add-ons.
Please be aware that some third party developers may have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions.
Client Fixes and Improvements
- Fixed issue causing intermittent stuttering and performance drops in some cases.
- Fixed issue causing atmospheric scattering to be misaligned from the sun position in some cases.
- Improved performance when processing vector shape data.
- Fixed issue causing stars to be dim when Enhanced Atmospherics is disabled.
- Improved HTML5 panel performance.
- Fixed bug where having mouse yoke active when entering full screen would keep mouse cursor confined to window’s previous size.
- Fixed crash when reloading a scenario after entering and exiting VR using HTML5 infogen.
- Added documentation for new affinity mask capabilities.
- Fixed issue preventing visual runway approaches from being available for all runways.
- Fixed issue where OpenDIS VariableDatum class did not support more than 128 bytes of data.
- Added acceleration to DIS Entity State PDU.
Content Fixes and Improvements
- Fixed issue preventing HIMARS textures from displaying correctly.
Scenery Fixes and Improvements
- Removed several unused textures.
- Fixed position of PAKT runway.
Thanks again for your support!
There was a bug introduced in the v5.3 hotfix which caused airport lighting to remain on during the day. The hotfix has been updated with this fix. If you already downloaded the hotfix only a client update is required to fix this issue. The original hotfix version is 220.127.116.11130, the updated version with the airport lighting fix is 18.104.22.168131. The hotfix post has been updated to reflect the new version and this is also the current version available in the downloads page.